![]() ![]() Even though many of these titles were released on the PC first, they just feel right being on the Vita. Some of the indie titles released on the system belong to the "Roguelike" genre a genre inspired by the elements of the classic PC game, Rogue. It had gone from a triple A handheld to a pocket gateway into some of the PC's finest indie games, along with some of the quirkiest Japanese titles I've ever seen (I'm looking at you, Genkai Tokki series). Along with the very affectionate support of Japanese developers, the Vita had unintentionally became something Sony never intended on it becoming. A massive effort on Sony's end to bring indie titles to the Vita, PS3 and eventually the PS4 turned the Vita into a cesspool of mixed-quality indie titles. Luckily though, the Vita soon became a PC gamer's best friend. Big third party developers didn't see the audience, nor the power that the Vita had, and thus didn't support it at all. After a few attempts at creating some special titles for the system, Sony disowned the console and stopped supporting it altogether. The Vita soon became an extremely niche, abandoned console. The system received some good hits such as Gravity Rush and Persona 4: The Golden, but never any of the AAA, console-quality experiences that Sony had promised (unless you count the god awful attempts at bringing popular franchises like Resistance and Call of Duty: Black Ops to the platform). I remember when Sony first announced it as the NGP (Next Generation Portable), claiming it was as strong as the PS3 and promising triple A titles to make it a "true home console experience on the go." I also remember it's pitiful launch featuring a handful of gimmicky games, followed by a long drought of gamelessness. It was re-examined by Jo Robertson and updated 4 months ago.The PlayStation Vita is an unfortunate system. Our examiner, Andy Robertson, first checked Downwell 3 years ago. On the Switch and PlayStation Vita version of the game, you can play in portrait mode which enables the screen to match the orientation of the deep well and enhances the experience considerably. You can also buy ammo upgrades or shop purchases. After each set of three levels, you get a choice of three upgrades for the next challenge. During the descent, you can find time pausing "time voids", which often lead to caves that provide a large amount of gems, or alternate weapons. Later on, you meet foes who are resistant to being stomped and can only be killed with bullets. The well is different each time you play but you always find an increasingly difficult set of enemies, most of which can either be shot with or stomped on. The art style draws on the games Spelunky, Cave Story and Rick Dangerous before them. ![]() This unusually simple control scheme matches the stripped-back visuals that are made of just three colours. You kill enemies with three basic controls: left and right movement, jump, and fire down while jumping. ![]() He finds monsters lurking and straps on his gun boots to start his trip downwards. You play Welltaro who decides to explore the depths of the well in a local park. Each go, you have a chance to learn from what went wrong last time as you hone not only your reactions but your knowledge of how the game works. You will die frequently, but that's part of the fun. Downwell (2015) is a vertically scrolling platform game where you frantically shoot snail-like enemies to gain points and upgrades. ![]()
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